/* Script Provided by Will Goldstone as part of Unity Game Development Essentials book assets */
/* Please Do Not Remove this comment - this script is for reference only */
var beep : AudioClip;
var menuSkin : GUISkin;
var areaWidth : float;
var areaHeight : float;

function OnGUI(){
	
	GUI.skin = menuSkin;
	
	var ScreenX = ((Screen.width / 2) - (areaWidth / 2));
	var ScreenY = ((Screen.height / 1.7) - (areaHeight / 2));
	
	GUILayout.BeginArea (Rect (ScreenX,ScreenY, areaWidth, areaHeight));
	
	if(GUILayout.Button ("Back")){	
		OpenLevel("Menu");
	}
	
	GUILayout.EndArea();	
}		

function OpenLevel(level : String){
		audio.PlayOneShot(beep);
		yield new WaitForSeconds(0.35);
	
		Application.LoadLevel(level);	
}
@script RequireComponent(AudioSource)